It’s a crime family in dire straights too, with Lincoln’s arrival setting off a chain of events that set the overarching revenge tale in motion. Its narrative heavy opening does a brilliant job of introducing you to anti-hero Lincoln Clay – a returning Vietnam soldier whose only life outside of the war has been with New Bordeaux’s Black Mob. Mafia III’s problems don’t start until you’re severely hooked to its story though. Because those who stay the course and dig a little deeper will find a tale deserving of a far greater game that encompasses it. On the surface that’s exactly what Mafia 3 is, and it’s a shame. It often reminded me of open-world games from nearly a decade ago – hampered by the lack of technology required to make diverse, interesting worlds to explore – resulting in often shallow, repetitive gameplay. Just like its setting, Mafia III sometimes feels like it’s stuck in the past.
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